IELTS Writing Task 2: Bài mẫu “video games” essay

Cô muốn giới thiệu với các em bộ những bài mẫu IELTS Writing Task 2 về những bài mẫu ‘video games” essay với các từ vựng hay đã được in đậm và dịch nghĩa ở phần dưới. Hy vọng những bài mẫu này sẽ cung cấp thêm cho các em ý viết bài và từ vựng cũng như những cấu trúc thành văn hay nhé. Bài mẫu này lấy nguồn từ thầy Simon, với chất lượng 9.0 nhé các bạn.

Bài mẫu chủ đề “video games” cho IELTS Writing task 2

Bài mẫu 9 

Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

Many people, and children in particular, enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the user, I believe that they are more likely to have a harmful impact.

On the one hand, video games can be both entertaining and educational. Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the gaming context. Furthermore, it has been shown that computer simulation games can improve users’ motor skills and help to prepare them for real-world tasks, such as flying a plane.

However, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing. Many children now spend hours each day trying to progress through the levels of a game or to get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school, when homework is sacrificed for a few more hours on the computer or console. The rise in obesity in recent years has also been linked in part to the sedentary lifestyle and lack of exercise that often accompany gaming addiction.

In conclusion, it seems to me that the potential dangers of video games are more significant than the possible benefits.

(258 words, band 9)



  • be both entertaining and educational: có mục đích giải trí và học tập
  • are transported into virtual worlds: đi vào thế giới ảo
  • real-life pastimes: cuộc sống đời thực
  • outside the gaming context: bên ngoài nội dung trò chơi
  • computer simulation games: các trò chơi vi tính mô phỏng
  • real-world tasks: nhiệm vụ trong thực tế
  • be highly addictive: gây nghiện cao
  • effects ranging from lack of sleep to problems at school: tác động từ thiếu ngủ tới việc sa sút bài vở tại trường
  • the sedentary lifestyle: lối sống thụ động (ít vận động)


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